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The Other Thing
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WILDRIDE
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WILDRIDE.EXE
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1996-09-17
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265 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Mesh {
22;
8000.000000;-65.533775;28955.484375;,
8000.000000;-64.189178;-12375.781250;,
-8000.000000;-65.533775;28955.484375;,
-8000.000000;-64.189178;-12375.781250;,
10000.000000;-57.638588;603.911011;,
10000.000000;-64.189178;242.352783;,
10000.000000;-51.009209;343.030609;,
10000.000000;-23.603104;389.057159;,
10000.000000;12.462219;416.196716;,
10000.000000;41.648895;426.177979;,
10000.000000;58.636871;428.644165;,
10000.000000;65.772690;433.194092;,
10000.000000;62.591263;455.270111;,
-10000.000000;-57.638588;603.911011;,
-10000.000000;-64.189178;242.352783;,
-10000.000000;-51.009209;343.030609;,
-10000.000000;-23.603104;389.057159;,
-10000.000000;12.462219;416.196716;,
-10000.000000;41.648895;426.177979;,
-10000.000000;58.636871;428.644165;,
-10000.000000;65.772690;433.194092;,
-10000.000000;62.591263;455.270111;;
20;
3;4,2,0;,
3;4,13,2;,
3;1,14,5;,
3;1,3,14;,
3;5,15,6;,
3;5,14,15;,
3;6,16,7;,
3;6,15,16;,
3;7,17,8;,
3;7,16,17;,
3;8,18,9;,
3;8,17,18;,
3;9,19,10;,
3;9,18,19;,
3;10,20,11;,
3;10,19,20;,
3;11,21,12;,
3;11,20,21;,
3;12,13,4;,
3;12,21,13;;
MeshMaterialList {
1;
1;
0;;
Material {
1.000000;1.000000;1.000000;1.000000;;
15.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
}
}
MeshNormals {
22;
0.000000;1.000000;0.000278;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000278;,
0.000000;1.000000;0.000000;,
0.000000;0.942688;0.333675;,
0.000000;0.916344;0.400393;,
0.000000;0.981743;0.190212;,
0.000000;0.978119;-0.208046;,
0.000000;0.778669;-0.627435;,
-0.000001;0.446705;-0.894681;,
-0.000001;0.633186;-0.774000;,
0.000000;0.981318;0.192393;,
0.000000;0.706256;0.707956;,
0.000000;0.737197;0.675678;,
0.000000;0.707107;0.707107;,
0.000000;0.751600;0.659619;,
0.000000;0.869371;0.494160;,
0.000000;0.948429;0.316989;,
0.000001;0.986458;0.164012;,
-0.000006;0.997403;0.072020;,
0.000000;0.959995;0.280016;,
0.000000;0.654737;0.755857;;
20;
3;4,2,0;,
3;4,13,2;,
3;1,14,5;,
3;1,3,14;,
3;5,15,6;,
3;5,14,15;,
3;6,16,7;,
3;6,15,16;,
3;7,17,8;,
3;7,16,17;,
3;8,18,9;,
3;8,17,18;,
3;9,19,10;,
3;9,18,19;,
3;10,20,11;,
3;10,19,20;,
3;11,21,12;,
3;11,20,21;,
3;12,13,4;,
3;12,21,13;;
}
MeshTextureCoords {
22;
15.996849;-75.994217;,
15.996838;38.952354;,
-117.248749;-75.994263;,
-117.248734;38.952316;,
25.383537;-0.146613;,
25.383537;0.655338;,
25.383537;0.433162;,
25.383537;0.279578;,
25.383537;0.197546;,
25.383537;0.153752;,
25.383537;0.137873;,
25.383537;0.115249;,
25.383537;0.086472;,
-127.222290;-0.146598;,
-127.222290;0.655351;,
-127.222290;0.433176;,
-127.222290;0.279593;,
-127.222290;0.197566;,
-127.222290;0.153805;,
-127.222290;0.137431;,
-127.222290;0.115263;,
-127.222290;0.086486;;
}
}